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  • Writer's pictureGeorge Patterson

Eternal life awaits in the Gem Crusted Cave of the Worm God!

Beyond a swirling fog at the ass end of the world lies a lonesome skerry where an eccentric nobleman built a fortress to withstand Death himself.

No one has seen the nobleman since the fortress’s completion, rumors abound that the secret to eternal life lies within the fortress’s walls. Some say the Fountain of Youth lies within, others, that a price of flesh must be paid to be granted life eternal.

A Disputation at Worm Rock is a Jewel Box Adventure compatible with MORK BORG for 3-6 players that features a dungeon with phases that changes the nature of the rooms.

Players can expect to...

* Meet (and perhaps eat) a Rational Oyster * Debate with talking worms * Do battle with a Dire Penguin * Aid the Foreign Noble and his Moosewife on their quest for eternal life * Be serenaded by a chorus of of worms riding a raft over the Blood Flood * Learn the secrets of the fortress and confront the Worm God Himself

Inspirational Sources:

* A COVID-era discount cruise to Antartica


* How Not to Make a Human (Pets, Feral Children, Worms, Sky Burial, Oysters) by Karl Steel

* Ernest Shackleton’s Endurance diary

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  • Writer's pictureGeorge Patterson

The True Ruins Procedure creates a “Deck of Many Things” type experience by generating RANDOM ruins, with RANDOM denizens and RANDOM treasure, that will sometimes cause Characters to Experience the Sublime and be overcome with RANDOM Passions– causing the Characters’ mouths to spew interpolated poetry of Romantic Era writers (William Wordsworth, Emily Dickenson, Percy Shelley, Lord Byron, and so forth) before receiving RANDOM benefits or curses.

Suitable for vanilla OSR-ish games, but can be adapted to a lot of genres, the procedure is a bit more silly and gonzo than the freshman english class source material would indicate.

This procedure is inspired by Christopher Woodward’s In Ruins and Romantic era obsessions with ruins generally. The concept of the Sublime and the Passions they arouse is based on Edmund Burke’s A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful, the prose of which is liberally interpolated in this supplement. The illustrations are digital collages of romantic era artworks, mixed with digital painting and help from THE GREAT AI OVERLORDS. The skeuomorphic book is based on 19th century tourist albums designed for visiting ruins while on The Grand Tour.

Thank you to The Metropolitan Museum of Art, The Art Institute of Chicago, The Smithsonian, Yale Center for British Art, and the Rijksmuseum for the images.

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  • Writer's pictureGeorge Patterson

“Sirs/Madams,—I am an Oregonian, and have been carried by a series of incredible events to a land apart from ours, from which escape is as impossible as from the grave. I have written this and committed it to the waters, in the hope that the currents may bear it within the reach of modern peoples. Oh, unknown friend! Whoever you are. I entreat you to let this message be made known to all. The manuscript accompanying this contains an account of my adventures in Ouaricon, which is not unlike the Oregon from which I came, and yet, as you will soon learn, is as different as chalk and cheese."

An OSR town adventure setting of weird folk fantasy. At the drivethrurpg store.

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